Description
Responsibilities
Instruct Primary and secondary students in schools as After-School activity, Co-curricular Activity, Educational Camps, Workshops, or educational Competitions for students, and Deliver knowledge.
Model, deliver, and craft rich student-centered learning experiences with a combination of pedagogical skills, Technical skills in Computer Science, and a great sense of positive Teaching.
Manage the classroom with the required session standards and Create a positive classroom culture that encourages positive instructor-student relationships, Deep Learning, Collaboration, and Consistent Communication.
Answer and support Students' questions, constantly evaluate and oversee their overall progress to enhance their knowledge and outputted work quality through session feedback, generating periodic Documented Evaluation Reports for updating students’ parents, group-related instructors, and upper management.
Support parent’s technical/educational queries about the session's content, session process, and student’s progress with the help of the Team Leader Assigned.
Requirements
HND / B.Sc / B.ED / B.Tech in Computer Science or related discipline
Has a Very Good knowledge of the basics of computer science, and development in one or all the following fields (Game development, Mobile applications development , Animation, ICT, Web development).
Experience with MIT Scratch educational software or any related Block-based programs.
Programming Experience with Python programming language.
Experience in working with educational Game engines such as ( Godot, Buildbox, Kodu, etc).
Experience in working with C# ,C++, Unreal game engine, and Unity game engine is an added advantage.
Knowledge of Graphics Design, Video animation is an added advantage
Familiar with the basics of robotics technology concepts